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    A Guide to Utilizing the Teleporter in Lethal Company

    How to Master the Teleporter in Lethal Company and Survive the Abominations

    Lethal Company, a thrilling co-op survival horror game developed by Zeekerss, promises endless replayability. Prepare to face a horde of abominations that will stop at nothing to prevent you and your comrades from escaping with valuable scrap. However, fear not, as there are tools at your disposal to aid in your crew’s fight for survival. One such tool is the game-changing Teleporter. In this article, we will delve into everything you need to know about effectively utilizing the Teleporter in Lethal Company.


    How to Use the Teleporter in Lethal Company

    To begin your teleportation adventures, your first step is to acquire a Teleporter, which can be purchased from the store in the game for a reasonable price of 375 Credits.

    To make the purchase, access the Terminal, type ‘store’, then ‘teleporter’, and finally confirm your selection. The Teleporter will be swiftly delivered to your ship, ready for use.

    A Teleporter will set you back 375 credits, whereas an Inverse Telelporter is 425 credits. | Image credit: VG247/Zeekerss

    For optimal Teleporter usage, it is recommended to assign at least one player to remain on the ship and monitor the status of the other players. This vigilant crewmate can closely observe each player’s situation by utilizing the ship’s monitor and navigate various perspectives with the white button on the left side of the screen. It is important to note that the monitor also displays the perspectives of any Radar Boosters set up by the players.

    If the vigilant player notices that another crewmate is in imminent danger, they can intervene by interacting with the red button on the monitor twice while spectating the vulnerable player’s perspective. This action will trigger a teleportation back to the safety of the ship.

    After each teleportation, the Teleporter will require a 10-second cooldown period before it can be used to transport another player.

    The player faces a teleporter inside the ship in Lethal Company
    Players who use the Teleporter will lose all of their items. | Image credit: VG247/Zeekerss

    It is crucial to consider that when a player is teleported, they forfeit any items or scrap they were carrying, sacrificing these possessions for their life.

    Nonetheless, the Teleporter also serves another critical purpose—the transportation of fallen crew members back to the ship, as long as they have not become victims of relentless monsters like the Forest Keeper or Earth Leviathan.

    Unlock the Mysteries of the Inverse Teleporter in Lethal Company

    In addition to the standard Teleporter, Lethal Company offers a fascinating tool known as the Inverse Teleporter. Instead of returning players to the safety of the ship, this device sends them back inside the facility.

    Similar to the Teleporter, the Inverse Teleporter can be purchased from the store via the Terminal for 425 credits. Once purchased, it will promptly appear on your ship, ready for utilization. To activate the Inverse Teleporter, a player simply needs to step inside, and they will be instantaneously transported to a random location within the facility.

    After each teleportation, the Inverse Teleporter requires a three and a half minute cooldown before it can be used again.

    This unique tool proves advantageous when embarking on one final expedition within the facility, saving valuable time that would have otherwise been spent maneuvering outside. However, it is important to bear in mind that making a safe return to the ship remains a separate challenge that should not be underestimated.


    To truly conquer Lethal Company, it is essential to master the art of teleportation. Keep these strategies in mind as you face the perils that await you along your journey. For further insights into Lethal Company, consult our other articles that tackle essential topics such as surviving encounters with the dreaded Flower Man, dealing with the formidable Baboon Hawks, and disarming treacherous turrets.

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