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    Exclusive Look at Three New Courses in Super Mario Bros. Wonder Preview: Available in English

    Experience the Challenging Stage: Countdown to Drop Down

    Riding on Dropdown Countdown Lifts in the difficult stage of Countdown to Drop Down is a thrilling experience. These unique platforms display a number that depletes every time you land on it. Once the number reaches zero, it drops anything or anyone on top. This stage took me back to World 2, Fluff-Puff Peaks, and proved to be the most challenging out of all the stages I played.

    Managing Actions and Pitfalls

    While riding on the Dropdown Countdown Lifts, there are plenty of reasons to jump, but caution is crucial. Making too many false moves can lead to Mario falling into the pit. However, there is a glimmer of hope as leaving the Lift for a short period allows the number to replenish. In co-op mode, the stage becomes even trickier with additional characters landing on the Lifts.

    Super Mario Bros. Wonder

    The Chaotic Addition of Spiny-throwing Lakitu

    To further complicate matters, the second half of the stage introduces a Spiny-throwing Lakitu. Nintendo’s devious designers know how to create chaos, making this stage even more challenging. Having a power-up that can clear out Spinies or taking them down before they reach the platform proves to be effective. Utilizing the Lakitu’s cloud to soar above the platforms adds an extra layer of strategy.

    Melon Piranha Plants and Bouncing Chaos

    The stage features Melon Piranha Plants, a unique variation of Mario’s iconic enemy. Instead of attacking with bites or fireballs, these melon-themed monsters spit black melon seeds. While the seeds can’t harm Mario, they can push him in unforeseen directions. However, skillfully bouncing off the seeds, similar to airborne enemies, can help Mario reach new heights.

    Super Mario Bros. Wonder

    The Wonder Effect: A Surprisingly Tame Adventure

    After navigating through the trickiest level in my play session, I had high expectations for the Wonder Effect. However, it turned out to be relatively tame compared to my anticipation. Mario is transported to a new area where he must free-fall to find the Wonder Seed. Falling alongside stars grants temporary invincibility against enemies like the Smogrins. Despite the presence of a timer, there was no real sense of urgency, and I never felt at risk of running out of time during my playthroughs.

    A Challenging Stage, but Just the Beginning

    Countdown to Drop Down, while the most challenging level I played, still falls within the relatively steady difficulty ramp-up typical of 2D Mario games. As someone who has been playing 2D Mario platformers since the early ’90s, I am hopeful that future stages will truly test my skills. Stay tuned for more exciting adventures in the world of Super Mario Bros. Wonder!

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