More

    Feigning a Bargain: A Roundup of the Business World This Week

    This Week in Business: Microsoft’s Power to Impair and the Limitations of Consumer Rights

    Are Gaming Companies Allowed to Remove Functionality After Sale?

    Earlier this week, we examined Microsoft’s decision to block unlicensed third-party peripherals from working on Xbox One and Xbox Series X|S. Now, we’re asking a different question: are gaming companies even allowed to remove functionality of their game systems after users have come to rely on it?

    The short answer is yes, according to the Xbox Software License Agreement. While players may technically own the hardware, the same cannot be said for the software that makes it functional. The agreement states that the software is licensed to the user and can be updated or modified by the company at any time.

    This isn’t a phenomenon limited to Microsoft. Nintendo and Sony also have similar language in their licensing agreements, essentially stating that users don’t truly own the software that makes their systems function. The companies have the power to control and modify the functionality as they see fit.

    Implications for Consumer Rights

    This imbalance of power raises concerns about consumer rights. While companies like Microsoft may have legitimate reasons for wanting control over their systems, such as protecting against cheaters and piracy, the ability to remove functionality at any time without notice or repercussions poses a threat to consumer trust and satisfaction.

    In the past, Sony removed the “Install Other OS” functionality from the PlayStation 3 due to security concerns, impacting academics and medical researchers who relied on the feature. However, the removal did little to preserve the console’s security, as hacking vulnerabilities emerged shortly after. Nintendo also forced users to comply with new terms for the Wii U, giving the company the ability to change the system’s functionality without notice.

    The Issue Extends Beyond Gaming

    This issue of consumer rights and the limitations of software ownership extends beyond gaming. In many aspects of our lives, from contracts and terms of service to privacy policies, we encounter legalese that grants companies extensive control and access to our data. For example, Nissan’s terms of service require users to educate and inform all occupants of their vehicles about the company’s privacy policies.

    While some may view these terms as harmless, they can have serious implications for privacy and personal data protection. Companies like Nissan have the power to collect and share sensitive personal information without the explicit consent of users.

    A Call for Action

    While it may seem challenging to address these issues, there are steps we can take as consumers to demand greater transparency and protect our rights. We can raise our voices when companies overstep their boundaries and make unreasonable changes to functionality or privacy policies. By holding companies accountable and making our concerns heard, we can help create a more balanced and consumer-centric environment.

    It’s crucial to remember that the terms of service aren’t set in stone; they are designed to serve the interests of the companies that create them. The power to enforce these terms lies in the hands of the consumers. By speaking out and advocating for change, we can push for fair and ethical practices in the gaming and technology industries.

    Other News from the Week

    • According to the Video Game History Foundation, only 13% of games released between 1960 and 2009 are commercially available today.
    • EA and Ubisoft have announced server shutdowns for multiple games, raising concerns about the long-term accessibility of online features.
    • The gaming industry has experienced a mix of success and layoffs, highlighting the challenges and volatility of the market.
    • Anika Grant, Ubisoft’s chief people officer, has announced her departure, signaling ongoing changes within the company following previous scandals.
    • Research suggests that the gaming industry’s growth pace has peaked, with low-to-mid-single digit percentage growth forecasted through 2030.

    As consumers, it’s important for us to stay informed and aware of the issues surrounding consumer rights and the implications of extensive software control. By voicing our concerns and holding companies accountable, we can shape a future where consumers’ rights are respected and protected.

    Latest articles

    Related articles