Marvel’s Spider-Man 2: How to Complete the “Good Men” Mission
The “Good Men” mission in Marvel’s Spider-Man 2 provides players with the opportunity to step into the shoes of Mary Jane Watson, a character who lacks the superhuman abilities of Spider-Man. In this mission, MJ relies on her stealth skills to navigate through a multitude of enemies and challenges. If you want to experience this story mission without any spoilers, proceed with caution as we provide a detailed guide on how to find the key and code in “Good Men.”
Spider-Man 2 Good Men: How to Find the Code
To obtain the code in “Good Men,” head right from MJ’s starting position and quietly descend the stairs. Make your way towards the iron railings of the enclosure directly in front of you, ensuring that you remain hidden whenever possible.
Take cover behind the crates on the left side of the enclosure to avoid being detected by the nearby Hunters. There are three Hunters in the immediate vicinity, with two wrestling near a bonfire and the third inside a green lean-to hut with computer equipment.
Throw a distraction object towards the bonfire to divert the attention of the Hunter in the lean-to hut.
Once the Hunter in the lean-to hut investigates the distraction, you can examine the computer inside. Although not essential, this optional action adds more depth to the story. After investigating the computer, crouch and hide behind the right side of the lean-to to avoid detection.
Throw another distraction object past the bonfire to ensure the three Hunters investigate that direction while you head up the stairs. As you reach the top, there is an area to your right where you shouldn’t be detected unless someone is already on your trail. This area provides a momentary respite and an opportunity to catch your breath if needed.
At some point, you will need to veer left and ascend more steps to reach the room containing the code. This part can be trickier, as the middle Hunter on this level is likely to investigate the stairs if he hears any distractions.
The easiest method is to throw distractions to either side of the landing, causing two of the Hunters to disperse toward the far ends. Quickly dash past the remaining Hunter before he can raise an alarm or shoot you.
The code room itself is a safe area, ensuring that alerted enemies won’t pursue you for story purposes. If one of the Hunters detects you earlier, they will be unable to prevent you from obtaining what you came for. Use the prompt to examine the desk and MJ will express frustration at the absence of conveniently displayed passwords. Shortly after, she will be grabbed from behind by a female Hunter in a scripted event.
After engaging in a frantic quick-time event to use her taser on the Hunter, a voice will come over the woman’s radio identifying himself as Mongoose and requesting an update from Vika. MJ realizes she can pose as Vika to trick the other Hunter into revealing important information.
There are three pieces of information you need to gather:
- Interact with and examine the whiteboard displaying team allocations to learn that Vika is the captain of Team Echo.
- On a desk with some paperwork, you find a list of callsigns that reveals Mongoose’s real name is Garin.
- Examine another desk with an open book to discover that Vika writes in flawless Symkarian, providing MJ with a clue about Vika’s native language.
Once you have gathered this information, proceed to the radio and engage in a conversation with Mongoose. He will divulge that the enclosure code is displayed on the whiteboard. Move to the adjacent whiteboard covered in netting, which can now be interacted with to remove the covering and reveal the code: 0451.
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