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    Opinion: The Blocking of “You Shall Not (Game) Pass”

    Microsoft’s Ambitious Plan: Could Game Pass Be Available on Sony and Nintendo Consoles?

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    Microsoft’s Unprecedented Success Without Manufacturing Hardware

    For several decades, Microsoft enjoyed an incredibly privileged and profitable position in the technology industry. The company became synonymous with personal computers during a time when they evolved from rare and expensive curiosities to ubiquitous devices found in every home and office. However, it’s important to note that Microsoft did not manufacture any computers of its own.

    While the risky, capital-intensive, and low-margin aspects of manufacturing, distributing, and selling computer hardware were carried out by countless other companies, Microsoft secured its revenue through the licensing fees it received for installing the Windows operating system on these computers. Regardless of the rise and fall of PC manufacturers in the cut-throat business, Microsoft consistently earned its fees, establishing itself as the dominant player in the market.

    Today, Microsoft’s business is more diverse, with Windows licenses representing only a small portion of its revenue. The company’s future growth prospects lie in areas such as cloud services and artificial intelligence (AI). Nevertheless, Microsoft’s original model of selling a high-margin operating system for computers built by other companies, while avoiding the risky hardware business, remains an enviable position. A comparable modern example of this approach is demonstrated by Google’s Android operating system.

    Game Pass: Microsoft’s Strategy to Transform Xbox

    Game Pass has become the central pillar of Microsoft’s broader strategy to transform Xbox from a console-centric platform into a software and services offering. This approach mirrors the successful model that established Windows as the dominant operating system in the PC market.

    At the recent Wells Fargo TMT Summit, Microsoft CFO Tim Stuart expressed the company’s desire to make Game Pass available on various devices, including rival consoles like Sony’s PlayStation and Nintendo’s Switch. While this idea has been discussed in the past, Stuart’s reaffirmation of Microsoft’s aspirations provides valuable insights into the company’s strategic thinking regarding games.

    Despite the console war being portrayed as a fierce battle between Xbox and PlayStation, Microsoft’s top executives rarely discuss games. This is likely due to the fact that the company’s major investors rarely inquire about the gaming side of the business in public forums. Therefore, any glimpse into Microsoft’s central decision-makers’ thoughts on games is highly valuable.

    Microsoft envisions a future where its gaming software and services are distributed across a wide range of hardware manufactured by other companies. While certain aspects of this vision seem realistic in the medium term, there are significant obstacles standing in the way of Game Pass becoming available on Sony and Nintendo consoles.

    The Financial Challenges of Game Pass on Rival Platforms

    One possible solution to overcome the obstacles would be for Microsoft to pay a share of Game Pass revenues to Sony, Nintendo, and other platform holders as part of a licensing agreement. However, this prospect presents various challenges.

    Firstly, allocating 30% of Game Pass revenue on rival platforms would significantly impact the service’s profitability. Even if Microsoft were willing to pay such a toll, it is unlikely to be an appealing deal for most game industry rivals, publishers, or developers.

    Platform holders like Sony, Nintendo, and Valve derive their profits from software sales rather than hardware margins. Therefore, allowing Game Pass on their consoles could potentially cannibalize their software sales, leading to a detrimental impact on their revenue. The erosion of software sales could outweigh the benefits of the hypothetical 30% revenue share from Game Pass.

    In addition to financial considerations, introducing Game Pass on rival platforms could also commoditize their hardware. As Game Pass becomes a vital conduit for gaming experiences, the choice of hardware becomes less relevant. Consequently, brand loyalty that Sony, Nintendo, and Valve have carefully cultivated could suffer.

    The Impact on Developers and Publishers

    The potential availability of Game Pass on rival platforms has stirred concerns among developers. Although it is unclear how much Game Pass cannibalizes sales in other channels, putting a title on Game Pass has generally been perceived as a useful way to drive sales on platforms like Steam.

    Introducing Game Pass on the Steam Deck, Valve’s portable gaming device, could undermine the revenue developers receive from sales on Steam and other storefronts. While a subscription model provides additional revenue for creators, it becomes an existential threat if it begins cannibalizing higher-revenue sales on traditional platforms.

    Overall, the entry of Game Pass onto Sony and Nintendo consoles, as well as Valve’s Steam Deck, could disrupt the gaming industry’s established order. The consequences for developers, publishers, and platform holders must be weighed carefully.

    Drawing Parallels to the Streaming Industry

    The struggles of the movie and TV industries with the rise of streaming services offer valuable lessons while contemplating the potential expansion of Game Pass. These industries have grappled with unsustainable business models and faced the daunting task of cutting costs to adapt.

    Transitioning to a model that is inherently less profitable for various stakeholders has exposed the inherent risks involved. The music industry faced similar challenges while attempting to navigate the digital landscape. Therefore, one should consider whether the industry needs to undergo such a transition at all.

    Microsoft’s Ambitious Vision and Industry Realities

    Microsoft’s aspiration to generate revenue from software while leaving hardware development to others aligns with the company’s overall strategy. However, expecting the rest of the industry to embrace a plan that may not serve their interests at present and could be highly destructive in the future is unreasonable.

    While Game Pass becoming increasingly ubiquitous may benefit Microsoft, it could challenge the profitability and brand loyalty of other industry players. Ultimately, finding a balance that drives innovation and growth without compromising the overall industry ecosystem remains a complex challenge.

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